Let me explain.ĮotB2 (as it shall be known hence forth to save my poor fingers) has all the RPG clichés you know and love. It's chronically unoriginal, but it's also a splendid game in its own right. However, each game is rather good, and that's the annoying thing. It is, to be perfectly frank, getting a bit tedious. It's nearly always the same story, it's always the same control method, and even the graphics look the same. Four adventurers battling it out deep in some dungeon or other, trying to vanquish some unpronounceable evil that's woken up with a bad attitude. Every single time, it's the same old story. The trouble with the current overkill on RPGs is that there's very little imagination being used. You've got the strategy-ish 3D version like Dungeon Master, Eye of the Beholder, Elvira 2, Abandoned Places, Black Crypt, Knightmare et al.Īnd, well blow me down, just as the RPG bandwagon is picking up speed and all and sundry are leaping aboard, along comes the sequel to one of those original dungeon faves. And so we come to the very latest computer trend - the role-playing game. Or how about the kidnapped girlie who sparked off a zillion beat-'em-ups? Or the ubiquitous cross country car race? Oh no! Total cynicism attack! Are there any new ideas left? They never really went away, but I'm sure we're all familiar with the 'lone spaceship against several billion enemy craft and a big end-of- level baddie'-type scenario. Bye bye Ultimate.Īnd then there are shoot-'em-ups. Unfortunately, people eventually cottoned on to the fact that all the Ultimate games were the same, but with different graphics. There was, for instance, a time when Ultimate were the grooviest company on the planet and any game worth its salt was an isometric 3D arcade adventure. Trends come and go in this cosy little world as well. One minute everyone's wearing flares and listening to those Happy Monday fellas, and the next thing you know, it's all bleeping techno music, B&O dust masks and Vicks vapo-rub (and you call that predictable? - Ed).Īnd what about computer games, eh? That is, after all, what we're hear to talk about. Everything comes and goes in such a predictable way.
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